POV-Ray : Newsgroups : povray.binaries.images : wip needs help : Re: wip needs help: light and the sun (or suns if you are on tatooine) Server Time
1 Oct 2024 11:25:39 EDT (-0400)
  Re: wip needs help: light and the sun (or suns if you are on tatooine)  
From: ryan constantine
Date: 16 Sep 2000 15:09:43
Message: <39C3C581.C7365C27@yahoo.com>
i like these kinds of conversations.  i would love a source of
information that had light settings for accurate depiction of various
wattages of light bulb, and real diffuse settings for matterials, and
how to depict the sun and sky at various times of day.  maybe a file
similar in format to the newior.inc would do the trick.  good luck on
your researching this!

Kari Kivisalo wrote:
> 
> GrimDude wrote:
> >
> > > [1:100]
> >
> > Where is it that you are posting these little tidbits?
> 
> So it was you who checked my site looking for more tidbits.
> 
> One of Gilles' radiosity tests used way too big sun, someone commented
> on this and I posted this fact I grabbed from an old source file.
> 
> I'm thinking of making some kind of presentation that pulls together
> monitor adjustment, monitor gamma, radiosity, realistic diffuse values,
> realistic light intensities and dynamic range compression.
> 
> "Technical Approach for Photorealism"
> 
> This all was inspired by a question in a news group:
> "How do I put a 60 watt light bulb in pov scene?". "Use radiance" was
> the correct answer at that time. It still is if the goal is to produce
> accurate simulations for engineers. My goal is photorealistic simulation
> and all these tests with MP radiosity have convinced me that it is
> possible. I still have to test the dynamic range compression idea.
> 
> Oh, and I like ryan's robot :)
> 
> ______________________________________________________________________
> Kari Kivisalo                                  http://www.kivisalo.net


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